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3DS Max Tutorial - Logo Boxster

 If you must create a 3D text logo one technique is to use the Text
 primitive of Max but there are some issues with this solution:
 => You have to got the font of the logo (not always easy to found)
 => When you want to put the object in 3D you extrude it but the poly created is not really optimised and
  an application of turbosmooth modifier to it result to a mess
 So I show here another solution that I have found and that works well.

Part 1: Place reference

 1.Define a plane Length 1000 width 193 (the size of the reference image of the logo)

 In the top view to obtain this:

 2.Open the material editor


 3.Select one material.
 4.Select the diffuse map.


 5.Select bitmap, browse to select logo_boxster.jpg image
 6.Uncheck the Tile.

 7.Go to parent  and put the self-illumination to 100


 8.Select the cheked blue cube (that show the material in your view ports)
 9.Assign the material to the plane
 10.In the top view port right click on the Top label and select Smooth + highlights



 you'll obtain this:


Part 2: Do the shape

 1.Select the line tool, verify that the color is white


 2.Create a line by following your reference.
  It is a very important to define fewest point as possible (NOT TOO MUCH POINTS !)

 Each point must have a corresponding point in front of it, it is very important for the next steps.

 3.Open the modifier drop down


 4.Select the extrude modifier



 5.Define an amount to 10


In the perspective view you must have something like this:


 8.Select Edge Faces by right clicking the perspective title:


 9.Change the color of the object to black


 10.Make a save of your work with a name like "step1.max" and make a save as like "step2.max".
 11.Convert your object in edit poly



 Rem: You see that your stack have change and you don't have anymore the line and the extrude modifier so
 it is important to keep a copy of the previous step


 12. Select the plane and hide it:


 13. Select the cut tool

 13.Make these cuts (in fact you make the links between the points face to face)
 I know it is not funny ;-)


 You must obtain something like this:


 14.Do the same for the bottom side, you obtain something like this


 You have done the most difficult and long part, now you have a perfect poly of your logo.
 15. Select the meshsmooth modifier and define 2 for the iteration.

 You must obtain something like this:


 If you want to make the result less smooth.
 1. Go to edges level:


 2. Select these edges (the border of the poly):


 3.Select the chamfer tool and set a value of 0,1:


 4.Go to meshsmooth level and apply a grey material and you obtain something like this:


 
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