3DS Max Tutorial - Logo Boxster
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If you must create a 3D text logo one technique is to use the Text
primitive of Max but there are some issues with this solution:
=> You have to got the font of the logo (not always easy to found)
=> When you want to put the object in 3D you extrude it but the poly created is not really optimised and
an application of turbosmooth modifier to it result to a mess
So I show here another solution that I have found and that works well.
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Part 1: Place reference
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1.Define a plane Length 1000 width 193 (the size of the reference image of the logo)

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In the top view to obtain this:

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2.Open the material editor

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3.Select one material.
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4.Select the diffuse map.

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5.Select bitmap, browse to select logo_boxster.jpg image
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6.Uncheck the Tile.

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7.Go to parent
and put the self-illumination to 100

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8.Select the cheked blue cube (that show the material in your view ports)
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9.Assign the material to the plane
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10.In the top view port right click on the Top label and select Smooth + highlights

you'll obtain this:

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Part 2: Do the shape
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1.Select the line tool, verify that the color is white

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2.Create a line by following your reference.
It is a very important to define fewest point as possible (NOT TOO MUCH POINTS !)

Each point must have a corresponding point in front of it, it is very important for the next steps.

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3.Open the modifier drop down

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4.Select the extrude modifier

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5.Define an amount to 10

In the perspective view you must have something like this:

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8.Select Edge Faces by right clicking the perspective title:

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9.Change the color of the object to black

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10.Make a save of your work with a name like "step1.max" and make a save as like "step2.max".
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11.Convert your object in edit poly

Rem: You see that your stack have change and you don't have anymore the line and the extrude modifier so
it is important to keep a copy of the previous step

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12. Select the plane and hide it:

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13. Select the cut tool

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13.Make these cuts (in fact you make the links between the points face to face)
I know it is not funny ;-)

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You must obtain something like this:

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14.Do the same for the bottom side, you obtain something like this

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You have done the most difficult and long part, now you have a perfect poly of your logo.
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15. Select the meshsmooth modifier and define 2 for the iteration.

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You must obtain something like this:

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If you want to make the result less smooth.
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1. Go to edges level:

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2. Select these edges (the border of the poly):

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3.Select the chamfer tool and set a value of 0,1:

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4.Go to meshsmooth level and apply a grey material and you obtain something like this:

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