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3DS Max Tutorial - Simple face animation


Part 1: Modeling

 1.Create a sphere segments 12:


 2.Convert it to edit poly, select these points and chamfer it to 15:


 3.Select these poly and bevel it from Height -5 Outline Amount -2 click apply to do it a second time than click ok:




 4.Rescale these points to made the mouth:



 5.Select these poly to make the mouth, extrude it from -1 and than from -20:



 6.Put a turbosmooth (or a meshsmooth) modifier on iteration 2:



 7.In the front view define a line like this put it in the front of the face (see top view):




 8.On the edit poly level select these points:



 9.Add the modifier Linked XForm on the top of Editable Poly under turbosmooth (meshsmooth):



 10.For the Linked XForm click the "Pick Control Object" and select the line created
 Now select the line and move it to make your face smile or not:



 11.For the Linked XForm click the "Pick Control Object" and select the line created
 Now select the line and move it to make your face smile or not:




 You can do the same by adding new lines and Mesh select + Linked Xform to select other point to link
 to other lines and you have a remote control for your face.

 
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