3DS Max Tutorial - Modeling quikcly a Town in 3DS Max
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This tutorial use the free greeble plug-in to
create a town without modeling each building.
It is not so detailed so you can use it as background of some more modelized building.
So you will have this:

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Part 1: Modeling
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1.Define a plane Length 2000 width 2000 length segs 10 width segs 10(or any value but a square):

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2.Apply a tesselate modifier to the plane iteration 1:


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3.Convert it to poly (right click convert to edit poly):

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4.Select these poly and inset them:


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5.Do the same with other poly random selected to obtain this:

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6.Select the inseted poly and detach them and name it town:



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7.Select the town poly created and select all poly and inset it again and detach it. Name it town final:

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8.Select town final and apply the greeble modifier:


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9.Set value of greeble as this:

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10.Open the material editor and define a Multi/Sub-Object material:


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11.Select material 1 and apply to diffuse in bitmap this map window1.jpg:



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12.Do the same with material 2, 3, 4, 5 with respectively window1.jpg window2.jpg window3.jpg window4.jpg window5.jpg:
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13.Select final town and apply material to it:

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14.Add an edit poly modifier and select all edges (ctrl+A) and chamfer it a little bit:


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By adding a background you obtain this:

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