| Town |
|
|
|
This tutorials introduce the usage of Greeble plug-in.TownThis tutorials use the free greeble plug-in to create a town without modeling each buildingIt is not so detailed so you can use it as background of some more modelized building. Modeling1.Define a plane Length 2000 width 2000 length segs 10 width segs 10(or any value but a square)![]() 2.Apply a tesselate modifier to the plane iteration 1 ![]() ![]() 3.Convert it to poly (right click convert to edit poly) ![]() 4.Select these poly and inset them ![]() ![]() 5.Do the same with other poly random selected to obtain this ![]() 6.Select the inseted poly and detach them and name it town ![]() ![]() ![]() 7.Select the town poly created and select all poly and inset it again and detach it. Name it town final ![]() 8.Select town final and apply the greeble modifier ![]() ![]() 9.Set value of greeble as this: ![]() 10.Open the material editor and define a Multi/Sub-Object material ![]() ![]() 11.Select material 1 and apply to diffuse in bitmap this map window1.jpg ![]() ![]() ![]() 12.Do the same with material 2, 3, 4, 5 with respectively window1.jpg window2.jpg window3.jpg window4.jpg window5.jpg 13.Select final town and apply material to it ![]() 14.Add an edit poly modifier and select all edges (ctrl+A) and chamfer it a little bit ![]() ![]() By adding a background you obtain this ![]() |
| Next > |
|---|


























