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3DS Max Tutorial - Modeling quikcly a Town in 3DS Max

 This tutorial use the free greeble plug-in to  create a town without modeling each building.
 It is not so detailed so you can use it as background of some more modelized building.
 So you will have this:


Part 1: Modeling

 1.Define a plane Length 2000 width 2000 length segs 10 width segs 10(or any value but a square):



 2.Apply a tesselate modifier to the plane iteration 1:




 3.Convert it to poly (right click convert to edit poly):



 4.Select these poly and inset them:





 5.Do the same with other poly random selected to obtain this:



 6.Select the inseted poly and detach them and name it town:





 7.Select the town poly created and select all poly and inset it again and detach it. Name it town final:



 8.Select town final and apply the greeble modifier:




 9.Set value of greeble as this:



 10.Open the material editor and define a Multi/Sub-Object material:




 11.Select material 1 and apply to diffuse in bitmap this map window1.jpg:





 12.Do the same with material 2, 3, 4, 5 with respectively window1.jpg window2.jpg window3.jpg window4.jpg window5.jpg:

 13.Select final town and apply material to it:



 14.Add an edit poly modifier and select all edges (ctrl+A) and chamfer it a little bit:




 By adding a background you obtain this:



 
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