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This tutorials introduce the usage of Greeble plug-in.

Town

This tutorials use the free greeble plug-in to create a town without modeling each building



It is not so detailed so you can use it as background of some more modelized building.



Modeling

1.Define a plane Length 2000 width 2000 length segs 10 width segs 10(or any value but a square)



2.Apply a tesselate modifier to the plane iteration 1




3.Convert it to poly (right click convert to edit poly)


4.Select these poly and inset them






5.Do the same with other poly random selected to obtain this



6.Select the inseted poly and detach them and name it town









7.Select the town poly created and select all poly and inset it again and detach it. Name it town final




8.Select town final and apply the greeble modifier






9.Set value of greeble as this:



10.Open the material editor and define a Multi/Sub-Object material







11.Select material 1 and apply to diffuse in bitmap this map window1.jpg










12.Do the same with material 2, 3, 4, 5 with respectively window1.jpg window2.jpg window3.jpg window4.jpg window5.jpg

13.Select final town and apply material to it




14.Add an edit poly modifier and select all edges (ctrl+A) and chamfer it a little bit








By adding a background you obtain this







 
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