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3ds Max Tutorial - Modeling Cartoon Character - Part 1 The Body

 This tutorial have been created by Guillaume Riviere ( ) all rigths reserved.
 In this tutorials in three parts you'll create a 3d cartoon character with 3ds max.
 You have to know the interface of 3DS Max to do this tutorial.
 If you are really a beginner, you can begun by doing tutorial like the 3D Cola Can which is more detailed.

Part 1: Place reference

 1.Download the gabarit image model

 2.Slice the image in photoshop.
 3.Create two boxes with the same size as the images with a width of 0.


 4.Create a box in front view, segments 2-2-2:


 5.Extrude the one side 4 times:


 6.Begin to create the shape of the foot in the side view

 Weld 2 by 2 the vertex showed with weld target tool:


 7.Extrude the polygones to create the beginning of the leg.
 Make invisibles all the edges on top to make easy the extrusion of the leg.
 Make a rotation in Z to the foot to give it its final position.
 Adjust the vertex to have the right shape of the foot.
 Round the beginning of the leg by moving vertex



 8.in the top view, select these polygons
 Apply a slice modifier.
 Move the section plan in the right direction
 apply an editable mesh
 To select the other part apply a slice again and again a editable mesh


 9.Select the new edges and apply a chamfer to double it
 Select the created poly and apply a mesh smooth group 2.



 10.Extrude it in negative 2 times in local mode.
 Apply a uniform scale to resize it right


 11.Extrude to create the legand adjust first in front view than in side view.  Pay attention to round correctly the leg.

 12.Extrude multiple times to create the knees than extrude to create the upper leg

 So you must have this shape.

 13.Extrude to the up and next to the right.
 delete the polygons in the symetry axe.
 to check if the vertex are rightly aligned to the symetry axe select them and make a non uniform scale of 0 in x axe:


 14.Make an instance copy to see all the body.


 15.Adjust the back vertex to crete the bottom back and check that there are only 4 edges polygons
if it is needed weld the vertex make invisible the edges badly placed


 15.Add the edge as this to define the bottom front


 16.Continue the extrudion of the body:


 17.To prepare the extrudion of the arm, make a chamfer in a vertex on side view:


 18.Add these two edges to improve the geometry:



 19.Extrude in face view a first time,


 20.A second time : make a rotate on the polygons


 21.Begin the extrusion of the arm:

 22.Continue the extrusion by going a little bit back:


 23.For the bend, do multiple little extrude:


 24.Extrude last part of the arm in front.
 end with multiple extrusion for the wrist.


 24.To make the chest : weld with weld target the 2 vertex here:



 25.Add with cut edge a series of edges:


 26.Make these two edges invisible:


 27.Create the breast by moving this vertex to the front:


 28.Add these series of edges:


 29.Create these edges with cut edges:


 30.Adjust these vertex in side view:


 31.Add these two series of edges:


 32.Improve the geometry to have only polygons with 4 edges:


 32.To mark the breast ,create these series of edges:


 33.Mark the other part with these series of edges:


 34.Select the vertex in the symetry axe and make a non uniform scale of 0 in the X axe(to align teh vertex):


 35.Make a copy in symetry and weld the central points:


 The body is almost finished:


 36.Make a chamfer with the vertex in top of the bottom back
 Than add these edges with cut to remove the polygons with 5 edges:


 37.Extrude multiple times to create the tail:


 38.End with a series of bevel and end by weld the vertex at the end:

 So we obtain the body:


 
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