3ds Max Tutorial - Modeling Cartoon Character - Part 2 The Hand
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This tutorial have been created by Guillaume Riviere ( ) all rigths reserved.
In this second part of the modeling cartoon character we will modelized the Hand of the character.
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Part 1: Place reference
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1.Begin with a box:

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2.With chamfer, double the edges of one side:


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3.In the top view track the vertex to the rearand weld them on two sides with weld target:

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4.Extrude 4 times to create the fingers:

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5.Begin to give the shape to the base of the hand, prepared the extrusion of the inch:

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6.Extrude the inch:


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7.Select the polygons as this and make a slice plane. Place the section plan
in the right direction and click slice. Deactivate slice plane(It is as the slice modifier)
Do this for all fingers:


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8.Add these series of edges on top of the hand:

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9.In the bottom begin by make invisible these edges:

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10.Cut these edges:

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11.With cut add these series of edges:

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12.On the other side add these series of edges:

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13.Rounded the fingers by selecting the vertex and scale non uniformein the Z axe:

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14.In the side view, select the vertex and rotate them to make the fingers more rounded:

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15.Adjust the length of the fingers.
Rotate a little bit in z (the fingers are not rightly aligned to the hand)

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16.Select all the edges of the articulations (in version 5 and upper use the loop tool):

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17.in the top view an in the bottom view adjust the vertex as this:

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18.Chamfer the center edge:

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19.Extrude the polygones 2 times with each times a scale uniform:

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20.With cut edge, add these edges to the end of the fingers and weld the vertex in the center:

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21.Pull the edges like this:

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22.make invisible the edge in the ceneter and visible these 2 edges:

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23.End by adjusting the shape of the hand. Extrude 1 time to create the wrist:

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24.Place it right and attach it with the body (see the body part)
weld the vertex 2 by 2
if the number of vertex are different add the missing vertex by using the cut edge.

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