Login Form






_LOST_PASSWORD
_NO_ACCOUNT _CREATE_ACCOUNT

Statistics

  _MEMBERS_STAT: 8817
  _VISITORS: 697256
Welcome arrow 3DS Max Tuto arrow 3DS Max Intermediate arrow 3D Cartoon character part 2 HAND
3D Cartoon character part 2 HAND _CMN_PRINT _CMN_EMAIL
_USER_RATING: / 10
_VOTE_POOR_VOTE_BEST 

3ds Max Tutorial - Modeling Cartoon Character - Part 2 The Hand

 This tutorial have been created by Guillaume Riviere ( ) all rigths reserved.
 In this second part of the modeling cartoon character we will modelized the Hand of the character.

Part 1: Place reference

 1.Begin with a box:


 2.With chamfer, double the edges of one side:



 3.In the top view track the vertex to the rearand weld them on two sides with weld target:


 4.Extrude 4 times to create the fingers:


 5.Begin to give the shape to the base of the hand, prepared the extrusion of the inch:


 6.Extrude the inch:



 7.Select the polygons as this and make a slice plane. Place the section plan
 in the right direction and click slice. Deactivate slice plane(It is as the slice modifier)
 Do this for all fingers:



 8.Add these series of edges on top of the hand:


 9.In the bottom begin by make invisible these edges:


 10.Cut these edges:


 11.With cut add these series of edges:


 12.On the other side add these series of edges:


 13.Rounded the fingers by selecting the vertex and scale non uniformein the Z axe:


 14.In the side view, select the vertex and rotate them to make the fingers more rounded:


 15.Adjust the length of the fingers.
 Rotate a little bit in z (the fingers are not rightly aligned to the hand)


 16.Select all the edges of the articulations (in version 5 and upper use the loop tool):


 17.in the top view an in the bottom view adjust the vertex as this:

 18.Chamfer the center edge:


 19.Extrude the polygones 2 times with each times a scale uniform:


 20.With cut edge, add these edges to the end of the fingers and weld the vertex in the center:


 21.Pull the edges like this:


 22.make invisible the edge in the ceneter and visible these 2 edges:


 23.End by adjusting the shape of the hand. Extrude 1 time to create the wrist:


 24.Place it right and attach it with the body (see the body part)
 weld the vertex 2 by 2
 if the number of vertex are different add the missing vertex by using the cut edge.



 
_ITEM_PREVIOUS   _ITEM_NEXT

Who's Online

  7 guests_ONLINE

Total Users

8816 registered
1 today
32 this week
366 this month
Last: manish_suha

Donations

If you feel that this has greatly helped you, please feel free to help us to finance the site hosting and maintenance.


(C) 2010 3 Dimensions 3DS Max tutorials and 3D arts

Template created by SkullTheme