Logo boxster
This is a tutorial to create a logo without using the text primitive of max.

Logo Boxster



If you must create a 3D text logo one technique is to use the Text primitive of Max but there are some issues with this solution:
=> You have to got the font of the logo (not always easy to found)
=> When you want to put the object in 3D you extrude it but the poly created is not really optimised and
an application of meshsmooth modifier to it result to a mess
So I present here another solution that I have found and that works well.


Place reference

1.Define a plane Length 1000 width 193 (the size of the reference image of the logo)



define it in the top view to obtain this


2.Open the material editor



3.Select one material
4.Select the diffuse map



5.Select bitmap, browse to select logo_boxster.jpg image
6.Uncheck the Tile



7.Go to parent and put the self-illumination to 100





8.Select the cheked blue cube (that show the material in your view ports)
9.Assign the material to the plane  
10. In the top view port right click on the Top label and select Smooth + highlights



you'll obtain this:

 

Do the shape


1.Select the line tool, verify that the color is white



2.Create a line that follow your reference. It is a very important to define fewest point as possible
Please not too much points !!!!

Each point must have a corresponding point in front of him it is very important for the next steps.




4.Open the modifier drop down



5. Select the extrude modifier



6. Define an amount to 10



In the perspective view you must have something like this



8. Select Edge Faces by right clicking the perspective title


9. Change the color of the object to black



10. Make a save of your work with a name like "step1.max" and make a save as like "step2.max".
11. Convert your object in edit poly


Rem: You see that your stack have change and you don't have anymore the line and the extrude modifier so
it is important to keep a copy of the previous step



12. Select the plane and hide it


13. Select the cut tool


13.Make these cuts (in fact you make the links between the points face to face)
I know it is fastidious ;-)


You must obtain something like this



14.Do the same for the bottom side, you obtain something like this



You have done the most difficult and long part, now you have a perfect poly of your logo

15. Select the meshsmooth modifier and define 2 for the iteration


You must obtain something like this



If you want to make the result less smooth
1. Go to edges level

2. Select these edges (the border of the poly)



3.Select the chamfer tool and set a value of 0,1



4.Go to meshsmooth level and apply a grey material and you obtain something like this




By adding a plan a good material and lighting you can obtain this