Cartoon character part 1 BODY
In this tutorials in three part you'll create the body of a cartoon character. 3d studio max-modelize a cartoon character
Modelized a cartoon character

 

 

1th part : the body

 


Download the gabarit image model

Slice the image in photoshop

Create two boxes with the same size as the images with a width of 0

 

 

 

 

Create a box in front view, segments 2-2-2

 

Extrude the one side 4 times

Begin to create the shape of the foot in the side view

Weld 2 by 2 the vertex showed with weld target tool.

 

Extrude the polygones to create the beginning of the leg. Make invisibles

 

all the edges on top to make easy the extrusion of the leg.

 

 

 

Make a rotation in Z to the foot to give it its final position.

Adjust the vertex to have the right shape of the foot.

Round the beginning of the leg by moving vertex

 

 

in the top view, select these polygons

Apply a slice modifier.

Move the section plan in the right direction

apply an editable mesh

 

To select the other part apply a slice again and again a editable mesh

Select the new edges and apply a chamfer to double it

Select the created poly and apply a mesh smooth group 2.

 

Extrude it in negative 2 times in local mode. Apply a uniform scale to resize it right

 

 

 


Extrude to create the legand adjust first in front view than in side view.

Pay attention to round correctly the leg

 

 

 

 

Extrude multiple times to create the knees than extrude to create the upper leg

 

 

 

 

 

Extrude to the up and next to the right.

delete the polygons in the symetry axe.

 

to check if the vertex are rightly aligned to the symetry axe select them and make a non uniform scale of 0 in x axe

 

 

 

Make an instance copy to see all the body

 

 

Adjust the back vertex to crete the bottom back and check that there are only 4 edges polygons

if it is needed weld the vertex make invisible the edges badly placed

 

 

Add the edge as this to define the bottom front

 

 

 

Continue the extrudion of the body

To prepare the extrudion of the arm, make a chamfer in a vertex on side view

 

Rajoutez 2 edges pour arrdondir le polygone

 

Add these two edges to improve the geometry

 

Extrude in face view a first time,

 

 

A second time : make a rotate on the polygons
Begin the extrusion of the arm


Continue the extrusion by going a little bit back

 

 

 

 

 

 

For the bend, do multiple little extrude

 

Extrude last part of the arm in front.

end with multiple extrusion for the wrist.

To make the chest : weld with weld target the 2 vertex here

 

 

Add with cut edge a series of edges

 

 

 

 

Make these two edges invisible

 

 

Create the breast by moving this vertex to the front

 

Add these series of edges

 

Create these edges with cut edges

 

Adjust these vertex in side view

Add these two series of edges

Improve the geometry to have only polygons with 4 edges

 

To mark the breast ,create these series of edges

 

Mark the other part with these series of edges

 

Select the vertex in the symetry axe and make a non uniform scale of 0 in the X axe(to align teh vertex)

 

 

 

 

 

Make a copy in symetry and weld the central points

 

the body is almost finished

 

make a chamfer with the vertex in top of the bottom back

than add these edges with cut to remove the polygons with 5 edges

 

Extrude multiple times to create the tail

 

End with a series of bevel and end by weld the vertex at the end