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Cartoon character part 2 HAND |
In this second part of the cartoon character turorials you will learn to create a hand.
3d studio max-modelized a cartoon character
Modelize a cartoon character |
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Begin with a box
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With chamfer, double the edges of one side
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In the top view track the vertex to the rearand weld them on two sides with weld target |
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Extrude 4 times to create the fingers |
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Begin to give the shape to the base of the hand, prepared the extrusion of the inch
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Select the polygons as this and make a slice plane. Place the section plan
in the right direction and click slice. Deactivate slice plane
(It is as the slice modifier)
Do this for all fingers
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Add these series of edges on top of the hand
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In the bottom begin by make invisible these edges
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Cut these edges |
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With cut add these series of edges
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on the other side add these series of edges
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Rounded the fingers by selecting the vertex and scale non uniformein the Z axe
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In the side view, select the vertex and rotate them to make the fingers more rounded
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Adjust the length of the fingers.
Rotate a little bit in z (the fingers are not rightly aligned to the hand) |
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Select all the edges of the articulations (in version 5 and upper use the loop tool
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Round the fingers by selecting the vertex of the sides and by rescale it with a non uniform scale on Z
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curve the finger by rotating vertex
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Adjust the length of the fingers.
Apply a rotate in Z to arrange the fingers |
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Select all the articulation edges and apply a chamfer |
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in the top view an in the bottom view adjust the vertex as this
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Extrude the polygones 2 times with each times a scale uniform
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With cut edge, add these edges to the end of the fingers and weld the vertex in the center
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pull the edges like this |
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make invisible the edge in the ceneter and visible these 2 edges |
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End by adjusting the shape of the hand. Extrude 1 time to create the wrist
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Place it right and attach it with the body (see the body part)
weld the vertex 2 by 2
if the number of vertex are different add the missing vertex by using the cut edge.
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