Cartoon character part 2 HAND
In this second part of the cartoon character turorials you will learn to create a hand. 3d studio max-modelized a cartoon character
Modelize a cartoon character

 

2de part : the hand

 


 

Begin with a box

 

 

 

 

With chamfer, double the edges of one side

 

 

In the top view track the vertex to the rearand weld them on two sides with weld target

 

Extrude 4 times to create the fingers

 

Begin to give the shape to the base of the hand, prepared the extrusion of the inch

 

Extrude the inch


 

Select the polygons as this and make a slice plane. Place the section plan in the right direction and click slice. Deactivate slice plane

 

(It is as the slice modifier)

Do this for all fingers

 

 

 

 

Add these series of edges on top of the hand

 

 

In the bottom begin by make invisible these edges

 

Cut these edges

 

With cut add these series of edges

 

on the other side add these series of edges

 

Rounded the fingers by selecting the vertex and scale non uniformein the Z axe

 

 

 

 

In the side view, select the vertex and rotate them to make the fingers more rounded

 

 

Adjust the length of the fingers.

Rotate a little bit in z (the fingers are not rightly aligned to the hand)

 

Select all the edges of the articulations (in version 5 and upper use the loop tool

 

Round the fingers by selecting the vertex of the sides and by rescale it with a non uniform scale on Z

 

 

 

 

curve the finger by rotating vertex

 

 

Adjust the length of the fingers.

Apply a rotate in Z to arrange the fingers

 

Select all the articulation edges and apply a chamfer

 

in the top view an in the bottom view adjust the vertex as this

 

Chamfer the center edge

 

Extrude the polygones 2 times with each times a scale uniform

 

 

 

 

With cut edge, add these edges to the end of the fingers and weld the vertex in the center

 

 

pull the edges like this

 

make invisible the edge in the ceneter and visible these 2 edges

 

End by adjusting the shape of the hand. Extrude 1 time to create the wrist

 

Place it right and attach it with the body (see the body part)

weld the vertex 2 by 2

if the number of vertex are different add the missing vertex by using the cut edge.