![]() ![]() ![]() ![]() ![]() ![]() ![]() Contact: questions and remarks to jfliesenborghs@hotmail.com Your can post your realization in the FORUM section Logo BoxsterIf you must create a 3D text logo one technique is to use the Text primitive of Max but there are some issues with this solution:=> You have to got the font of the logo (not always easy to found) => When you want to put the object in 3D you extrude it but the poly created is not really optimised and an application of meshsmooth modifier to it result to a mess So I present here another solution that I have found and that works well. Place reference1.Define a plane Length 1000 width 193 (the size of the reference image of the logo)![]() define it in the top view to obtain this ![]() 2.Open the material editor ![]() 3.Select one material 4.Select the diffuse map ![]() 5.Select bitmap, browse to select logo_boxster.jpg image 6.Uncheck the Tile ![]() 7.Go to parent
and put the self-illumination to 100![]() 8.Select the cheked blue cube
(that show the material in your view ports)9.Assign the material to the plane 10. In the top view port right click on the Top label and select Smooth + highlights ![]() you'll obtain this: ![]() ![]() Next page |